PHYSIOTHERAPY GAMIFIED.

RehabooGame in action. Children with the feet injury/operation use the Rehaboo! for rehabilitation. This makes remote rehabilitation fun, rewarding and measurable.

Polar Sankarit. Polas Heroes was the starting point for the project "Motion is Lotion". Campaign performed in August 2015. (c) Polar Electro

Story.

Rehaboo! story started at Ultrahack -hackathon, where we won the "Happier Hospital" challenge for the new HUS Children's Hospital in Helsinki (opened October 2018, being our first client)

Thereafter we have developed our games at the GE Healthcare's Health Innovation Village, and are currently working on with activation games for three segments; Hospitals (at first the pediatric hospitals), Care Homes for the elderly and Working Adults at the offices.

© Veeti Haapsamo

Games.

Rehaboo! Game, Physiotherapy Gamified, is a virtual trainer, especially targeted for remote (home) training.

Rehaboo! Squat makes you move, and gets you back into the game. Your body is the controller, the screen is the game environment. Motion detection camera, such as Microsoft Kinect (known from Xbox [tm] games) measures the moves and causes the action on screen. The main thing is to motivate players to move, do the required exercises, in other words play the game. It is also important to measure the quality of the moves, as well as follow up on the recovery process. Rehaboo! Games are not replacing physiotherapy, but making it more meaningful and relevant, plus remotely measurable.

Rehaboo! first game out, the RehabooSquat (#SquatToMove), is "Handcar Race" ("ResiinaRalli" in Finnish) for physical activation and rehabilitation, for example physiotherapy, as part of the treatment plan.

#SquatToMove concentrates on the feet injuries and post-surgery treatment, and Squat is the main measured movement. As well as balance and other key metrics. Rehaboo! Games are played at hospitals, care homes, offices, and at remote environments (our games work with standard laptops, too)

Our next games are “Walk in a Park” and #Rehaboo Paddle". Walk in a Park is at first targeted for elderly people, and has also brainactivity games included to fight against Alzheimer and Dementia. 

The Paddle Game is at first targeted for the office workers, with a lot of upper body movbements, combined naturally with Squat and Walk movements.

Stay tuned, like & follow our Social Media channels to be the first to know:)

The design driver for the children's game was the Hugo Troll game. :) 

Our Angel Round, as pitched at the Slush 2017-event, was closed in 2018.

We are opening our Seed round for 350.000-500.000€ during fall 2019, stay tuned for the details. 

We are part of the VTT, University of Oulu and Oulu University Hospital research project (ICory)

Investor pitch deck in SlideShare

EMPOWERMENT & MOTIVATION.

Motivation and empowerrment within physiotherapy (remote) exercising are the main design drivers within Rehaboo! -games. As there are many things that can drop the patient’s motivation in exercising, our goal is to make games that adds motivation and brings the impression of empowerment. Paper instructions are history, they are hard to understand, do not motivate for constant exercising and are not measurable. With Rehaboo! the exercising is fun, empowering and measurable. Game is on - Let's get you back into the game

Team.

Peter Green 
Co-founder CEO & Sensei
peter(a)rehaboo.com
Tel:+358405707911

Antti Pellinen
Co-Founder, CFO
antti(a)rehaboo.com

Henri Tuupanen
Gme Developer
henri(a)rehaboo.com


Ingrida Liepyte 
Game Artist
ingrida(a)rehaboo.com

Katju Lähteenaro 
Co-Founder / Squat Coach
katju(a)rehaboo.com

Jukka Aho
Co-founder, CBO
jukka(a)rehaboo.com   

Tomi Vähämäki
Game Developer
tomi(a)rehaboo.com


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