EXERCISE GAMES.

RehabooGame in action. Children with the feet injury/operation use the Rehaboo! for rehabilitation. This makes remote rehabilitation fun, rewarding and measurable.

Polar Heroes (#PolarSankarit) was the starting point for the project "Motion is Lotion". Campaign performed in August 2015. (c) Polar Electro

Story.

Rehaboo! Active
For Rehabilitation, Activation & Prevention

Rehaboo! Exercise Games, makes exercising and rehabilitation Fun, Empowering and Measurable. Played in front of the game screen (large "totem", or just a laptop).

Player's own body as game controller. No wearables, just moves!

We target towards hospitals for Rehabilitation,  towards elderly carehomes and workplaces for Activation and Prevention. 

#ExerciseGames
#PhysiotherapyGamiffied

Rehaboo! story started at Ultrahack -hackathon, where we won the "Happier Hospital" challenge by the new HUS Children's Hospital in Helsinki 

Rehaboo!

Games.

Rehaboo! Game, Physiotherapy Gamified, is a virtual trainer, especially targeted for remote (home) training.

Rehaboo! Squat makes you move, and gets you back into the game. Your body is the controller, the screen is the game environment. Motion detection camera, such as Microsoft Kinect (known from Xbox [tm] games) measures the moves and causes the action on screen. The main thing is to motivate players to move, do the required exercises, in other words play the game. It is also important to measure the quality of the moves, as well as follow up on the recovery process. Rehaboo! Games are not replacing physiotherapy, but making it more meaningful and relevant, plus remotely measurable.

Rehaboo! Games require a computer, screen and camera to work. 

Our games are played on the Rehaboo! Game Totem at the facilities (like Digital Outdoor Arvertisement screens at malls for example) and on laptops at home usage (having the computer, screen and camera in one)

We always use the best equipment available, so when building the Game Totem we use motion sensing 3D cameras like Microsoft Kinect (the 2019 launched Kinect for Azure) as a camera - but our setup does not require a separate motion sensing 3D camera)

And yes, one day the Rehaboo! games will be playable on mobile devices as well... 

Our games are based on actual Physical Therapy movement library by GoodLife Technology (Physiotools movement bank).

Stay tuned, like & follow our Social Media. And
Rehaboo Active on our YouTube channel:
https://www.youtube.com/channel/UCvKjCnQURsAOVCoH8vEFtqg/   

The design driver for the children's game was the Hugo Troll game. :) 

We are on the investor round (EUR 500-650.000) opened at SLUSH 2019 event. Our investor deck is available on request.

We are We are part of the VTT, University of Oulu and Oulu University Hospital research project (ICory, https://icorysolution.com)


EMPOWERMENT & MOTIVATION.

Motivation and empowerrment within physiotherapy (remote) exercising are the main design drivers within Rehaboo! -games. As there are many things that can drop the patient’s motivation in exercising, our goal is to make games that adds motivation and brings the impression of empowerment. Paper instructions are history, they are hard to understand, do not motivate for constant exercising and are not measurable. With Rehaboo! the exercising is fun, empowering and measurable. Game is on - Let's get you back into the game

Team.

Peter Green 
Co-founder CEO & Sensei
peter@rehaboo.com
Tel:+358405707911

Antti Pellinen
Co-Founder, CFO
antti@rehaboo.com

Henri Tuupanen
Gme Developer
henri@rehaboo.com


Ingrida Liepyte 
Game Artist
ingrida@rehaboo.com

Katju Lähteenaro 
Co-Founder / Squat Coach
katju@rehaboo.com

Jukka Aho
Co-founder, CBO
jukka@rehaboo.com   

Tomi Vähämäki
Game Developer
tomi@rehaboo.com


Aloysious Kok
Game Designer
aloy@rehaboo.com 
 

REQUEST A DEMO